a videogame developer with over 7 years' experience working with AAA games
across numerous platforms and intellectual properties.
Intro
I am a videogame developer with over 7 years' experience working with AAA games across numerous platforms and intellectual properties. With a keen interest in the technical aspect of games; working within game engines and collaborating with departments to set up interesting gameplay elements and user experiences.
Education
CIPD Level 3 Foundation in People Practice - 2021 - Ongoing Study
University of Central Lancashire, Games Design BA(Hons) - 2009 – 2012
Professional Bodies
CIPD Student Member
Core Skills
Excellent logical, puzzle solving and time management skills to accomplish tasks to tight deadlines
Technical experience and computer literacy across several different software packages
Professional and compassionate office conduct with experience of a high stress office environment
Excellent communication skills to describe problems/solutions
Quick learner of new skills/processes and eager to learn.
Great knowledge of Maya for game ready 3D asset creation, animation, texturing and UV wrapping
Excellent understanding and use of leading industry software including Adobe Photoshop, Autodesk Maya and Unreal Engine for creating interactive user experiences
Experience with MEL scripting to identify, create & develop tools to improve workflow for Gameplay Artists
Experience across a vast array of industry leading game engines and toolkits for mod/addon creation, including Creation Kit and Source Engine.
Work
In my professional capacity I have worked on a total of 8 AAA games, 4 Mobile titles and a direct to DVD animated film. Below you will find the vast array of titles I have developed.
LEGO Star Wars: The Skywalker Saga - (AAA) - 2021,
LEGO DC Super-Villains - (AAA) - 2018,
LEGO Marvel Super Heroes 2 - (AAA) - 2017,
LEGO Marvel’s Avengers - (AAA) - 2016, Level Construction Artist – Creation & animation of 3D elements (in Maya), in-game setup, optimisation, visual scripting & development of main game levels, puzzles and hub areas. Complex implementation of boss fights. Self driven development of in-house tools/scripts to improve workflow.
LEGO Dimensions - (AAA) - 2015 Level Construction Artist – Creation & animation of 3D elements (in Maya), in-game setup, optimisation, visual scripting & development of main game levels, puzzles and hub areas. Development and implemenation of final boss fight.
LEGO Fusion Mobile Game Series - (Mobile) - 2014 Level Construction Artist – Creation & animation of 3D elements (in Maya), in-game setup, visual scripting & optimisation for multiple mobile platforms. Upgrading in-house LEGO library.
LEGO Batman 3: Beyond Gotham - (AAA) - 2014 Level Construction Artist – Creation & animation of 3D elements (in Maya), in-game setup, optimisation, visual scripting & development of main game levels, puzzles and hub areas.
LEGO The Hobbit: The Video Game - (AAA) - 2014, LEGO Marvel Super Heroes - (AAA) - 2013 LEGO Construction Artist – Creation & animation of 3D elements (in Maya), in-game setup and optimisation of LEGO props for use in game levels and open world hub area.
LEGO Batman: The Movie – DC Super Heroes Unite - (Video) - 2013 LEGO Model Artist – Creation, placement and scene composition of LEGO props using Maya and in-house editor for use in the film.
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i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';